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Tag Archives: Space Crusade

Decemb-uary Painting Challenge Final Reveal

24 Wednesday Jan 2018

Posted by tinpotrevolutionary in Fantasy miniatures, Hobbies, miniatures, Painting and modelling, Space Crusade, Wargame, Wargaming

≈ 12 Comments

Tags

28mm, 40k, fantasy miniatures, Games Workshop, miniatures, painting and modelling, Sci-Fi, Space Crusade, space hulk, space marines, Wargame, Wargaming, warhammer 40k

Having read Azazel’s latest Decemb-uary post, which is chock-full of fantastic paint jobs and brilliant conversions by fellow participants, I was inspired to get myself into gear and finish off the final touches to my dreadnought.

Without further ado I present venerable-brother Dracorus…

In battle the Iron Eagles are a terrifying site to behold.

I’d like to take this opportunity to thank Azazel for coming up with the idea for this painting challenge, I’ve wanted to do something like this for some time but things either got in the way or the subject didn’t really fit with the projects I was working on at the time.

Fortunately, with this fellow sitting around waiting for a lick of paint I was able to join in the fun!

Decemb-uary painting update #1

04 Thursday Jan 2018

Posted by tinpotrevolutionary in Hobbies, miniatures, Painting and modelling, Wargame, Wargaming

≈ 6 Comments

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28mm, 40k, fantasy miniatures, Games Workshop, miniatures, painting and modelling, Space Crusade, space marines, Wargame, Wargaming, warhammer 40k

I’m a few days into my Decemb-uary painting challenge and I have been pushing myself to get on with painting my space marine Dreadnought.

It’s funny how a couple of weeks away from the painting desk and I seem tentative to put brush to miniature, so I have been taking my time with it, slow and steady wins the race.

I started by dry-brushing the whole miniature with a light grey, followed by white. That has been all the progress on the torso to date.

For the next step I went on to the weapon arms. The shoulder pads were given a basecoat of panzer grey and then dry-brushed with light grey, then white. I then basecoated the weapon casing and power fist in Castellan green, which was followed by the camo scheme, painted on in pale sand and reddish-brown.

That’s all for now, hopefully there will be more progress reports soon.

Painting Decemb-uary 2017-18

28 Thursday Dec 2017

Posted by tinpotrevolutionary in Fantasy miniatures, Hobbies, miniatures, Painting and modelling, Wargame, Wargaming

≈ 4 Comments

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28mm, 40k, board games, fantasy miniatures, miniatures, painting and modelling, Space Crusade, space hulk, space marines, Wargame, Wargaming

As I have most definitely been in gaming mode during most of December, I needed something to get my head back into a little bit of painting. Fortunately Azazel has come to the rescue with his Decemb-uary Painting Challenge.

This Decemb-uary I shall be mostly painting an Iron Eagles dreadnought…

This particular model is actually from the Revell – Warhammer Build + Paint range. I have added a few extras to the basic model such as more scrolls and plenty of battle damage. It will very likely be the only large centerpiece model that I will paint for my marine force, so it will be fun to get him painted and based to join the display shelf.

It has been undercoated in the same way as the rest of my Iron Eagle marines, a coat all over with a medium grey and ‘spritzed’ from above with a lighter grey to create a highlight and finally an all-over coat of thinned black wash.

I hope to paint this model along with a couple of regular marines, as they are using the same colour palette.

So with my declaration witnessed by the internet I had better get dipping my paintbrushes! More updates to come!..

Space Crusade – Solo Recon

10 Sunday Dec 2017

Posted by tinpotrevolutionary in Board games, Hobbies, miniatures, Space Crusade, Wargaming

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28mm, 40k, board games, Fantasy, fantasy miniatures, Games Workshop, Orcs, Solo Wargaming, Space Crusade, space hulk, space marines, Wargame, Wargaming

Recon

Having some time on my hands on friday evening, I decided to set up and play a solo variation of Space Crusade, using a few rules I had devised to supplement the core rules.

After securing a bridge-head (mission #1) upon the Ork hulk, the Iron Eagles sent a task force, lead by venerable Sgt. Vandorion. Their mission was to secure a foothold in the barracks sector and gauge the strength of the inevitable counter attack on the bridge-head from that quarter.

I used the board from the Execution Force boxed game and Space Hulk bulkhead doors.

Reserves

After the initial space marine deployment, every time a door is opened, D3+1 aliens are generated and deployed in the room or corridor. Aliens are generated by rolling two differently coloured D6 and consulting a chart.

The bell-curve of results you can get from a 2×D6 roll allows for a realistic mix of aliens. For example, a roll that adds up to 7 (which has the most results possible) generates a gretchin, where as a result of 2 (which has the fewest) generates an ork warboss.

This same 2×D6 roll is used for the alien reserve points at the end of each turn too.

Alien command and equipment deck

If at any point an alien generation roll comes up with a double, I took the top card from an ork command and equipment deck.

This deck consisted of the ork equivalents of the command and equipment cards used by the space marines, which were produced in White Dwarf many, many years ago. During the game two doubles were rolled, resulting in two command and equipment cards being drawn:

Battle Frenzy! Which made all the orks better in close combat (rolling an extra 2 red heavy weapons dice in combat)

Bionic Bits which allowed one particular ork warboss to re-roll a single dice in close combat.

This produced an entertaining challenge and created some seriously tough orks who were well at home getting up close and personal!

A series of Unfortunate Events

After an initially good start the fortunes of the Iron Eagles went downhill fast! Overwhelming numbers of green skins flooded in from all sides, roaring and slavering for battle.

The marines deploy and stand ready for the green skin hordes…

Killa-can dreadnoughts provide mobile bunkers for the ork defence…

Brother Kiesel’s heavy bolter spits death until a round jams in the chamber! Clear it, clear it!?.

Too late, a massive green skin brute strikes him a mortal blow..

As the task force is split-up, surrounded and cut down. Suddenly the bulkheads slam shut, cutting the survivors off from each other.

 

Mission 1 – Bridge-head

27 Monday Nov 2017

Posted by tinpotrevolutionary in Hobbies, miniatures, Space Crusade, Wargaming

≈ 4 Comments

Tags

28mm, 40k, Fantasy, fantasy miniatures, Games Workshop, Space Crusade, space hulk, space marines, Wargame, Wargaming

The Space Crusade campaign that I have been planning for sometime was kicked off recently, when I got together with Graham to play the first mission in the ‘cleansing of Spatium Turci’.

Graham took command of the intrepid space marines task force whilst I got in touch with my inner greenskin as Warboss Tinpot to repel the ‘uman invaders!

Mission overview

Your mission is to fight your way in to the ork hulk and secure a beach-head for following forces. You must also take and hold as many egress points to the rest of the hulk as possible.

Objective – The boarding torpedo will strike in the area marked ‘Ingress point’. Once deployed, the space marine forces must engage and cleanse all xenos troops. Any quarters that are clear of enemy ‘filth’ will provide access to other areas of the hulk.

Ork reserves – a random number of reserves (D6) will arrive at any one of the routes from other areas of the hulk (D3) at the end of the aliens turn. Ork, grot and dreadnought reserves only.

Space marine forces 

Brother sergeant Rulf Steiner

6x tactical marines

3x terminators

 The Battle

The boarding torpedo burrowed its way through fifty metres of rock before punching through into the carcass of an ancient imperial vessel. The breacher squad moved out with fluid professionalism, spread out into formation with weapons covering every angle. They were immediately plunged into a deadly fire-fight as the greenskins reacted with bloodthirsty intent.

Securing the bridge-head against the green tide

The marines were beset on all sides as orks and grots attempted to repel their incursion. First company veteran, Heinrich ‘Metallica’ Eckhart, showed particular heroism whilst holding a key corridor junction with his autocannon reaping a terrible toll amongst the encroaching green hordes. Eckhart was finally brought down by a monstrous ork warboss.

Brother Eckhart’s valiant last stand

Even though the breacher squad was reduced to sgt. Steiner, brother Deitz, armed with the  missile launcher, and terminator brother Schnurrbart, they successfully held the beach-head and secured access routes to both the gunnery deck and the barracks.

Sergeant Steiner stands before the door to the barracks

Going Solo – Space Crusade Campaign

29 Sunday Oct 2017

Posted by tinpotrevolutionary in Board games, Hobbies, miniatures, painting, Painting and modelling, Space Crusade, Uncategorized, Wargaming

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28mm, 40k, campaign, Campaigning, Games Workshop, painting and modelling, Space Crusade, space hulk, space marines, Wargame, Wargaming

Whilst me and my fiance are in limbo with the purchase of our new house, I have been living at her’s with my painting paraphernalia lying in storage. I have not been entirely idle though, as I have been assembling my recently purchased space marines for Space Crusade.

WIP – A small selection of marines, double-sided taped to blocks ready for spraying.

I’ve also been putting a lot of thought in to a solo campaign which I would like to undertake, once I’m finally reunited with my wargaming stuff. I have been keenly following Grid based wargaming blog, and have been thoroughly inspired to look at doing more solo gaming in the future.

Campaign Narrative

When the Empyrean spat forth a huge asteroid, which proceeded to change direction and make straight for the agri-world of Ardera IV, Imperial navy pickets stood up and took notice. Not generally known for their ability to change direction at a whim, this particular cosmic body was acting decidedly ‘fishy’.

upon closer inspection, the enormous engines and ramshackle weaponry which adorned the surface of the asteroid could mean only one thing… Orks!!

Was this just a lone vessel, dropped into real space by the random vagaries of the warp, or the vanguard of a large fleet bent on destruction? The question was largely moot, the obdurate belief of the Imperial creed was very particular in such cases, this was an aberration which deserved nothing more than being wiped from the face of the galaxy!!

The local space defense fleet mobilised immediately and, led by Admiral Gruber van Schlessenspiel III, made to intercept the ork asteroid. Van Schlessenspiel was a washed-up void mariner who’s enormous pomposity was coupled with a distinct lack of talent for space conflict. Believing that this “ramshackle space turd” would give his fleet no trouble at all, van Schlessenspiel immediately engaged the ork vessel. His underestimation of the green skins proved to be his folly and in the following battle he lost half his fleet and his flagship, Vexatious Exemplar, was left powerless and adrift.

All seemed lost until the timely and completely unexpected arrival of a battle-barge of the Legiones Astartes. The grey-clad spacecraft, of a chapter unknown to the local Imperial authorities, coasted with stately grace on an intercept course…

Campaign – The cleansing of  ‘Spatium Turci’

The Iron Eagles battle barge the ‘Unendingly Overwrought’ arrived in the Ardera sub-sector to find an enormous ork asteroid hurtling through the void, leaving a broken Imperial navy fleet in its wake.

Commander Fellix Stienner held his ops group on the bridge to outline his plan. The vanguard elements would be launched in boarding torpedoes to secure a beach-head in the less well-protected upper surface of the ork hulk. Once established, it would provide a ‘jumping-off point’ for further operations to cleanse the asteroid of the green skin filth.

Mission 1 – The Beach-head

Objective – The boarding torpedo will strike in the area marked ‘Ingress point’. Once deployed, the space marine forces must engage and cleanse all xenos troops. Any quarters that are clear of enemy ‘filth’ will provide access to other areas of the hulk.

Xenos reserves – a random number of reserves (D6) will arrive at any one of the routes from other areas of the hulk (D3) at the end of the aliens turn. Ork and grot reserves only.

I have yet to decide the strength of the space marines and also still have some work to do on the mechanics for solo play, including making my own event deck, rules of engagement for the green skin forces, etc..

Until then I shall keep my fingers crossed for a quick resolution to our housing situation and continue planning my miniature machinations.

Space Crusaders

30 Saturday Sep 2017

Posted by tinpotrevolutionary in Board games, Hobbies, miniatures, painting, Painting and modelling, Space Crusade, Wargaming

≈ 8 Comments

Tags

28mm, 40k, apothecary, blood axe kommandos, board games, Games Workshop, miniatures, orks, painting and modelling, Space Crusade, space marines, Wargame, Wargaming, warhammer 40k

I have mentioned several times in the past of my fondness for the old board game Space Crusade. I have played many hours using both the core game and even making up my own scenarios, including rules for all sorts of other miniatures in my collection.

I also have a copy of the White Dwarf supplement which introduces rules with different races to replace the space marine squads. As I have always liked orks, I decided to collect a mob of Blood Axe Kommandos to send in to the hulk.

The first batch of blood axe kommandos, including an original metal kommando on the left.

Also, inspired by a recent post on Azazel’s Bitz Box, I painted up two old-school metal marines that I have had lying around for some time.

Space marine apothecary

Although apothecaries are usually bedecked in all white livery I decided that, in a galaxy that doesn’t recognise the Geneva Convention, it would be rather reckless to present oneself as such an easy target and so I gave him the basic Iron Eagles livery, with white and red shoulder pads.

Space marine veteran sergeant

I really like this old veteran sergeant model and hope that, as he is holding an auspex device, he might help me to remember to use the ‘Scanner’ equipment card which allows you to look at face-down blips. It’s a really useful card if you’re on an assassination mission and need to find a particular alien to kill, or if you just want to find out what’s in the next room without blundering in there, unfortunately I constantly forget to use it!!

My hobby activities will be slowing down next month as I am moving in with my fiance next week until our new house is ready and my hobby stuff will be put in storage, I have put together a small ‘portable nerding kit’, so I can keep on with some model assembly but the paint shop has been shut-down for the time being.

board of wargaming?

12 Friday May 2017

Posted by tinpotrevolutionary in Board games, Fantasy miniatures, Space Crusade, Wargaming

≈ 3 Comments

Tags

28mm, 40k, Age of Sigmar, Fantasy, fantasy miniatures, Games Workshop, Lost Patrol Boardgame, Shadows over Hammerhal, Space Crusade, space hulk, Wargame, Wargaming, Warhammer Quest

Over the past few months I have found myself wandering away from table-top wargames, toward miniature board-games. This has been due mainly to the ease by which games like Space Crusade can be set-up and played, within a single gaming session, rather than the two or three sessions it takes to play out Epic battles.

I have made mention before of my adventures in Space Crusade, Lost Patrol and Dreadball, so I thought I would talk a little more about some of the projects, both old and new that have been at the vanguard of my hobby activities of late…

Space Hulk

Out in the deep black no-one can hear you scream!.. This fast-paced and tense game of blazing storm-bolters and scything talons, is always an absolute blast to play!

Several years ago a friend of mine had the idea of buying a copy of the game components on eBay, along with a couple of boxes of genestealers and ask if I’d want collect a set of terminators to go with it. The project was eventually left with me and I have played many of the scenarios from the book over the years.

Betrayal at Calth

Going under-ground… In the Arcologies of Calth, Roboute Guilliman’s indomitable Ultramarines fight bitter subterranean battles with Lorgar Aurelian’s arch-betrayers, the Word Bearers.

Another project idea, this time from the ubiquitous Graham. The components for this game can be found at a very reasonable price on eBay and using our collected Space Crusade minis, we have played all but the last scenario from the rule book.

All in all, this is a very simple game with quite a lot of depth. I really like the tactical options created by the consolidation rules, which allow you to separate and link up troops within hexes, allowing you to create ad hoc fire-teams. Each force has their own set of cards which can be used during play and give a distinct ‘flavour’ to each (I love the foul desecration and meat shield cards, which are used by the Word Bearers!)

Warhammer Quest: Shadows over Hammerhal

Whatever you do, don’t split the party!.. Dungeon dwellers unite in this revamp of an old classic.

Last but by no means least, my newest acquisition is Warhammer Quest: Shadows over Hammerhal. I looked at both this and Silver Tower, but decided that I rather liked the possibilities presented by a GM lead game, rather than cooperative play.

Being that I lack any competitive edge and enjoy creating fun and interesting games, playing the GM would suit me rather well, along with the fact that I much prefer to play the nefarious bad guys than the doughty heroes of course!

I have read through the short story, found in the ‘getting started’ book, but have yet to play. Hopefully I shall be putting the dungeoneers through their paces very soon…

Embarking on an Epic Space Crusade

20 Monday Mar 2017

Posted by tinpotrevolutionary in Board games, Epic 40k, Hobbies, Space Crusade, Wargaming

≈ 11 Comments

Tags

28mm, Diorama, Epic 40k, Games Workshop, Lost Patrol Boardgame, miniatures, painting and modelling, Space Crusade, Terrain, Wargame, Wargaming

The ever dastardly Graham and I play many different games set in the world of Warhammer 40k, and for someone as tactically challenged as myself, simply keeping a tally of wins and losses holds little interest.

Instead, we combine the multitude of different games into a flowing narrative campaign. This stops things from getting stale and lets me concentrate on being creative, rather than cursing my ill luck and general lack of tactical nous.

A Brief History of Time

There was a time long ago, when space marines were space marines and demons were just a figment of the imagination, so don’t worry your pretty little head about it. Known as the Golden Age of the Imperium, it was a time when the mighty Emperor of mankind was less ‘throne-bound’, and got out and about the galaxy a little more, leading His demigod sons the Primarchs, in their quest of inter-galactic genocide.

However, it all started to come undone the day the Emperor realised that He had left the oven on, and had to rush back to Terra to attend to it, leaving His favourite son Horus in charge until He got back. Horus was brought low by an envenomed blade and started to hear voices from the Warp. The daemonic susurrations told him that the Emperor didn’t even posses an oven! And was actually going back home to the adoring fans, gaining all the glory while His sons did all the hard work.

Horus did what any right-minded son would in such a situation. He plunged the whole Imperium into civil war, sending it into a catastrophic downward spiral from which it would never truly recover.

In the wake of what become known a the Horus Heresy, the space marine legions were disbanded and sub-divided into smaller chapters, so that no-one would be able to wield such power ever again. One such space marine chapter was the Iron Eagles, formerly of the Raven Guard legion, which is the subject of our story.

Betrayal at Ardera IV

In the aftermath of the Horus Heresy, mankind was still plagued by the myriad hostile aliens (no rest for the wicked and all that!) On the agri-world of Ardera IV, an Ork Waarghhh! was gaining impetus and simply had to be stopped before the green tide scoured the planet clean of all humankind.

Ardera IV was a planet within a sector of Imperial space simply chock full of agri-worlds, exporting a plethora of produce to feed the Imperium. Ardera’s main export being that of oils and chemicals derived from triffidicus plants. These six-foot tall carnivorous plants, were not only able to walk, but could fire a stinger out around seven to eight feet, allowing them to incapacitate their prey. On the plus side however, they contained an oil which could be refined to create many useful fuels and chemicals. It was said that a quarter of a billion lho sticks were lit every minute thanks to triffidican oil.

Triffidicus plants were by no means the only indigenous species upon Ardera IV which was inimicable to life. When man first set foot upon her, the planet was simply teeming with strangler-vines, exploding spore frogs, spine-shooting cacti and much more besides. After a century of cultivation however, the flora and fauna become manageable enough to sustain a colony of thousands of triffidicus ranches.

With the ork incursion, came much upheaval. Vast swathes of land fell into the greenskin hands which were left un-managed, allowing the triffidicus plants to break free from their ranches, to seek food (of which in the aftermath of the fighting, there was plenty to spare!) In their wake the death forests started to reclaim the planet. The orks had to be stopped and to this end a vast imperial crusade was sent to Ardera, including a battle group of the Iron Eagle space marines.

Framing the Conflict

I’ve laid out some battle dioramas on my BattleCry game board (complete with new frame to stop it moving around) This creates a pictorial story which will give you an idea of how we combine different games to forge a narrative and push the story along…

Aeronautica: A fierce air battle ensues across the skies of Ardera IV, as the Imperials struggle to gain  air superiority over the Orks. Mighty Titans can be seen far below on the surface.

Epic: The defenders of hive Menddrica ready themselves to repel yet another ork attack.

The greenskins swarm toward the hive. Fortunately the Imperial defenders have ‘angels upon their shoulders‘. The Imperial navy’s persecution of the air war has been exemplary, allowing units to be spared to support the ground conflict.

‘Big guns never tire!’ Though they will be surely tested this day!

Both Gork and Mork are in attendance today (or at least there ork built proxies Boom Boom Mancini and O’wd Yella). Reaver titans of the legio Hydra Cordatiss square up against the xenos abominations.

Space Crusade: At the tactical level, the troops of the Imperial Guard strive to protect the hives all important anti-aircraft guns.

Behind the lines there seems to be treachery afoot. A cabal of space marines confer with the Ork warlord, as an emissary of the foul Word Bearers legion performs some arcane ‘mumbo jumbo’.

Lost Patrol: A reconnaissance platoon of the 7095th Devlan Mudders struggles through the death forests, somewhere deep behind enemy lines. They are urgent to get back to friendly lines with the critical intelligence that they have gained on the enemy.

The forest is full of hidden dangers! Will they get back to deliver their news of the Iron Eagles treachery?

So what in the name of Terra were the Iron Eagles doing conferring with the enemy?! Will the recon troops bring word of this treachery to the Imperial defenders? Only time will tell…

SPACE CRUSADE

07 Sunday Jul 2013

Posted by tinpotrevolutionary in Space Crusade, Wargaming

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40k, 80's Boardgames, Games Workshop, Space Crusade

That most venerable game from the 1980/90’s ‘Space Crusade’, which was a joint project by MB Games and Games Workshop, is one of which I am most fond and a fair chunk of my gaming time has been dedicated to it over the past year or so.

space-crusade

I am a relative new-comer to actually playing this game as I had never done so until a few years ago, but I do recall the TV advert which was a staple interlude during my ‘Cartoon Time’ on Saturday mornings as a boy.

The simplicity of this game belies the tactical skill needed to succeed in this enclosed urban environment, full of ‘choke points’ and ‘fire lanes’. The rules provide solid & simple mechanics which allow players to get on with planning their next moves and pushing the action forward.

The simple format for Troop Stats of Movement, Armour and Dice Attacks, allow for extra troop types to be added using the stats of troops with similar attributes or stature, such as Imperial Guard troopers (Gretchin) and IG Sergeants (Orks) or mix & match them to create special characters, etc.

As I have possession of two sets of this game and also various extra boards from the expansion games, my board layouts are generally bigger than the standard four board setup and I have had endless fun creating new scenarios and ‘testing them out’ with friends.

SC Mission Log Alpha

‘Iron Eagle’ Marines

‘Scharffen’ Gruppe

Sgt. Scharffen

3x Bolter Truppen

2x Heavy Weapon Truppen

‘Pieper’ Gruppe

Sgt. Pieper

3x Bolter Truppen

2x Heavy Weapon Truppen

The Outcome

Graham came round to have a go at this scenario recently and commanded the intrepid Iron Eagles in their mission to destroy the Armoury on board the Arch-Enemy Flag Ship, the Spawn of Sorrows. After clearing a path, room by room, toward the northern-most corridor, leading to the Armoury, Graham’s  mission team forced an entrance to the objective room and set the Detonator in the form of a 6-sided dice which was placed in the room with the ‘6’ face-up. At the end of each of Graham’s turns the dice was flipped over to count down to the explosion.

This gave an interesting angle to the game as Graham had to get out of the armoury sector before the whole place blew! On returning to the main sector Graham tried to block the corridor and consign my Chaos hordes to a fiery death, unfortunately for him though, I managed to kill all the survivors in a single turn just before the dice was flipped to zero and the time ran out! The game was tense for both players right up till the end and there were lots of twists and turns throughout.

So until the next encounter…

The Dark Gods are Victorious!!

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Tabletop Wargaming Painting, Conversions and Discussion

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