Having some time on my hands on friday evening, I decided to set up and play a solo variation of Space Crusade, using a few rules I had devised to supplement the core rules.
After securing a bridge-head (mission #1) upon the Ork hulk, the Iron Eagles sent a task force, lead by venerable Sgt. Vandorion. Their mission was to secure a foothold in the barracks sector and gauge the strength of the inevitable counter attack on the bridge-head from that quarter.
I used the board from the Execution Force boxed game and Space Hulk bulkhead doors.
After the initial space marine deployment, every time a door is opened, D3+1 aliens are generated and deployed in the room or corridor. Aliens are generated by rolling two differently coloured D6 and consulting a chart.
The bell-curve of results you can get from a 2×D6 roll allows for a realistic mix of aliens. For example, a roll that adds up to 7 (which has the most results possible) generates a gretchin, where as a result of 2 (which has the fewest) generates an ork warboss.
This same 2×D6 roll is used for the alien reserve points at the end of each turn too.
Alien command and equipment deck
If at any point an alien generation roll comes up with a double, I took the top card from an ork command and equipment deck.
This deck consisted of the ork equivalents of the command and equipment cards used by the space marines, which were produced in White Dwarf many, many years ago. During the game two doubles were rolled, resulting in two command and equipment cards being drawn:
Battle Frenzy! Which made all the orks better in close combat (rolling an extra 2 red heavy weapons dice in combat)
Bionic Bits which allowed one particular ork warboss to re-roll a single dice in close combat.
This produced an entertaining challenge and created some seriously tough orks who were well at home getting up close and personal!
A series of Unfortunate Events
After an initially good start the fortunes of the Iron Eagles went downhill fast! Overwhelming numbers of green skins flooded in from all sides, roaring and slavering for battle.
The Space Crusade campaign that I have been planning for sometime was kicked off recently, when I got together with Graham to play the first mission in the ‘cleansing of Spatium Turci’.
Graham took command of the intrepid space marines task force whilst I got in touch with my inner greenskin as Warboss Tinpot to repel the ‘uman invaders!
Your mission is to fight your way in to the ork hulk and secure a beach-head for following forces. You must also take and hold as many egress points to the rest of the hulk as possible.
Objective – The boarding torpedo will strike in the area marked ‘Ingress point’. Once deployed, the space marine forces must engage and cleanse all xenos troops. Any quarters that are clear of enemy ‘filth’ will provide access to other areas of the hulk.
Ork reserves – a random number of reserves (D6) will arrive at any one of the routes from other areas of the hulk (D3) at the end of the aliens turn. Ork, grot and dreadnought reserves only.
Space marine forces
Brother sergeant Rulf Steiner
6x tactical marines
The boarding torpedo burrowed its way through fifty metres of rock before punching through into the carcass of an ancient imperial vessel. The breacher squad moved out with fluid professionalism, spread out into formation with weapons covering every angle. They were immediately plunged into a deadly fire-fight as the greenskins reacted with bloodthirsty intent.
The marines were beset on all sides as orks and grots attempted to repel their incursion. First company veteran, Heinrich ‘Metallica’ Eckhart, showed particular heroism whilst holding a key corridor junction with his autocannon reaping a terrible toll amongst the encroaching green hordes. Eckhart was finally brought down by a monstrous ork warboss.
Even though the breacher squad was reduced to sgt. Steiner, brother Deitz, armed with the missile launcher, and terminator brother Schnurrbart, they successfully held the beach-head and secured access routes to both the gunnery deck and the barracks.
28mm, Age of Sigmar, blight kings, blood reivers, board games, Chaos, Fantasy, fantasy miniatures, Games Workshop, kairc acolytes, Khorne, miniatures, Nurgle, painting and modelling, tzaangor, Tzeench, Wargame, Wargaming, Warhammer Quest
“From a realm of chaos and madness they came, aberrations and madmen, vomited forth from hell with nothing upon their insidious minds but slaughter and desecration. They were legion and no mortal force could stand in their way…”
As I mentioned in my earlier post, I procured a copy of Warhammer Quest: Shadows Over Hammerhal and I have been merrily beavering away over the summer, glueing them together. I’ve also been painting them up in small batches and here is the first wave.
Over the past few months I have found myself wandering away from table-top wargames, toward miniature board-games. This has been due mainly to the ease by which games like Space Crusade can be set-up and played, within a single gaming session, rather than the two or three sessions it takes to play out Epic battles.
I have made mention before of my adventures in Space Crusade, Lost Patrol and Dreadball, so I thought I would talk a little more about some of the projects, both old and new that have been at the vanguard of my hobby activities of late…
Out in the deep black no-one can hear you scream!.. This fast-paced and tense game of blazing storm-bolters and scything talons, is always an absolute blast to play!
Several years ago a friend of mine had the idea of buying a copy of the game components on eBay, along with a couple of boxes of genestealers and ask if I’d want collect a set of terminators to go with it. The project was eventually left with me and I have played many of the scenarios from the book over the years.
Betrayal at Calth
Going under-ground… In the Arcologies of Calth, Roboute Guilliman’s indomitable Ultramarines fight bitter subterranean battles with Lorgar Aurelian’s arch-betrayers, the Word Bearers.
Another project idea, this time from the ubiquitous Graham. The components for this game can be found at a very reasonable price on eBay and using our collected Space Crusade minis, we have played all but the last scenario from the rule book.
All in all, this is a very simple game with quite a lot of depth. I really like the tactical options created by the consolidation rules, which allow you to separate and link up troops within hexes, allowing you to create ad hoc fire-teams. Each force has their own set of cards which can be used during play and give a distinct ‘flavour’ to each (I love the foul desecration and meat shield cards, which are used by the Word Bearers!)
Warhammer Quest: Shadows over Hammerhal
Whatever you do, don’t split the party!.. Dungeon dwellers unite in this revamp of an old classic.
Last but by no means least, my newest acquisition is Warhammer Quest: Shadows over Hammerhal. I looked at both this and Silver Tower, but decided that I rather liked the possibilities presented by a GM lead game, rather than cooperative play.
Being that I lack any competitive edge and enjoy creating fun and interesting games, playing the GM would suit me rather well, along with the fact that I much prefer to play the nefarious bad guys than the doughty heroes of course!
I have read through the short story, found in the ‘getting started’ book, but have yet to play. Hopefully I shall be putting the dungeoneers through their paces very soon…
Sat in his lair, Orruck warlord Naythorn Pain of the Ootribe was not at all content with the general lack of violence and debauchery of late. It had been a slow year and sitting around twiddling his thumbs sat ill with him, there were foes to best and land to pillage, yet none would take on the challenge!
He would have fallen to misery, followed by rage and finally the wholesale slaughter of the entire tribe, had his scouts not come thundering into the settlement with news of a great cloud upon the horizon, an army on the march for sure! With the eagerness only the greenskins can show for war, they mobilized to meet the threat…
Whilst most of the wargaming folk of this fair Isle made their way to the great city of Londinium, to the spend all their hard-earned guineas at Salute 2017, my good friend Pancake Payne and I decided to get together for some gaming goodness.
He was very eager to learn to play Age of Sigmar, so we threw down some models and terrain, and got down to some dice rolling. Being a training game we dispensed with a scenario and simply got down to the basics, which is great for learning (or indeed reminding one’s self of) how to play the game, but it does lack the interest factor that a good scenario would provide.
I wrote a post reviewing my first encounter with Age of Sigmar, which can be found here, and although I stand by my initial thoughts, I do feel that this game can be let down by the amount of dice rolling that is required. That being said, getting together with Pancake is always good fun and although I did manage to gain the upper-hand over his greenskins, they were definitely tough enough to make it a hard-fought victory for the legions of Khemri.
At the border of the manling domain of Sylea, where the verdant land is pierced by the jagged peaks of the Dracos Tooth mountain range, the gateway to the Dead Lands.
Many foul beasts make their lair within the mountains, but none are more abhorrent than the loathsome Shaggoth! This abberation is said to be part ogre, part dragon and wields a mighty axe which can cleave a horse in twain.
Since the manlings first settled in these lands, they have been blighted by the Shaggoth’s penchant for pillage and slaughter. Many a hero has rode into the mountains to slay the beast, none has ever returned…
” With your heart beating in your ears and your breath ragged in your lungs, you flee for your life. The distant hills echo with the howls of beasts and you know that they have your scent. Doom comes on necrotic paws and you realise that you cannot out-run the relentless advance of death itself.
Taking a look behind you causes you to stumble. Rolling and careening through the dust and scree, you finally skid to a halt. As you lie dazed and confused, the sounds become distant in your ringing ears… again those unearthly howls.
It takes a moment to regain your composure… You have to get up! You have to keep running! Scrambling to your feet you dash forwards, your legs feel like jelly and your feet are like lead… but you must keeping going!
Rounding a large boulder you are stopped dead in your tracks. Before you stand a triumvirate of horrors. They are head and shoulders taller than you and each has a desiccated animal head, reminiscent of the gods of the ancients.
You sink to your knees, your head bowed. This is it! The reaper has finally caught up with you! And as they begin their inexorable advance, despair finally overwhelms you and you begin to sob…”
The Sun shone pleasantly down upon the sylvan glade, bathing all in its warm rays. Insects buzzed lazily through the trees and a deer grazed upon the lush grasses. All was well with the world…. but such peaceful bliss simply couldn’t last.
A pall of dust lay heavily upon the horizon to the South, and in time, the crunch of many feet and a cacophony of discordant drums and bugles drifted along the breeze. This could mean only one thing… the heralds of destruction and disorder were on the march and all hell was soon to be unleashed
“There lies an island in the midst of the Mediterranean sea, upon which, resides a gardener of much renown. She dwells alone, gliding effortlessly through the labyrinthine topiary borders and flower beds, tending to her beloved flora with the utmost dedication…
Dotted about, here and there, stand a plethora of stone statues. These masonic effigies are of a startling verisimilitude, with every detail of anatomy and expression superbly rendered, as if by the hand of a master craftsman. But they do not posses the proud bearing of the mighty Olympians nor the mischievous countenance of mythical nymphs or satyrs. In the most part, they are portraits of mighty warriors bedecked in armour and wielding weapons. Their faces, when not clad in ornate helms, are twisted into visages of utter terror and despair…”
“The gardener meanders through her vast grounds and crafts them to perfection, with her scything bow, forged with precious metal filigree and a serpentine, bronze dagger.
Whilst meditating upon the statuary, she feels a deep and cutting sadness as if their faces reflect the horror of her own personal tragedy. You see, that behind the silence and serenity of the place there lies a dark secret. It is a story of lust, jealously and injustice.
Once, many years before, the gardener was a pure and beautiful devotee of the goddess Athena. but the lustful advances of mighty Poseidon, provoked the ire of Athena and she banished the beautiful young maiden to this place, with a terrible curse. She will forever be cast from society and only encounter the attentions of men intent upon her destruction…
For to gaze upon her, is to take one’s final breath………. “