‘Battlecry’ – Meeting Engagement


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Regular readers will know about my fondness for the Commands & Colors series of games by Richard Borg. This fantastic range of games is often referred to as  ‘light’ wargame due to the simple, easy to learn rules and lack of tables or charts, but I think that does it a disservice.

One of the strengths of this game is that it simulates the problems inherent in commanding armies in an elegant way. The command card deck limits the maneuverability of your forces and covers the plethora of problems that can cause orders to be lost or misinterpreted, etc, without complex rules.

It also allows me to spend my time concentrating on my tactics rather than looking up rules, thus allowing me to stay engaged with both the game and my opponent.

Several years ago I made a hex board on which to play Battlecry with my 10mm miniatures and the other day I setup the for board for a solo battle.

Rather than playing one of the many historical scenarios from the rulebook, I setup a ‘meeting engagement’ with random forces. Each army was lined-up in march columns at the side of the table and units could be brought on to the battlefield by playing a Section card and ordering units to march on from off table.

The board setup with march columns top right and at the bottom right the solo playing aid.

Early on, Confederate artillery routes a Union cavalry brigade whilst infantry in the wood engage yet more Union cavalry…

The Confederate’s early success is finally stymied as Union reserves make it onto the field…

The Union counter attack gains momentum as one Confederate cavalry brigade is destroyed and the other repulsed…

The Union cavalry presses the attack and destroys the Confederate artillery whilst deadly musketry from the infantry puts paid to the Confederate cavalry…

The march columns show that the bulk of the Confederate army is still marching to the sound of the guns…

Confederate infantry build hasty fieldworks…

Union artillery is rushed forward…

And opens up a bombardment on the Confederate positions…

The Confederate counter attack begins with a cavalry charge from the right flank…

The Confederates have committed more brigades to the fight…

With a solid defensive position secured and fresh units coming forward, the Confederates are victorious.

All in all this was a very entertaining game which swung back and forth. It was an interesting challenge to balance taking the offensive with the units you have on the battlefield and bringing on reserve units, which take time to get into the action.


Ardera IV – Campaign #3


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The struggle for Ardera IV raged on through what was known as the cold year, which is caused by the rather strange, elliptical path by which the planet orbits the main sun-star Artemis.

An entire single orbit of the Artemis sun-star takes 2 terran-standard years, one of which takes Ardera IV three million miles away, dropping the planet’s atmosphere to freezing temperatures.

However, the sub-zero temperature did nothing to quell the bellicose nature of the orks and fighting continued at a relentless pace.

Campaign move

I decided to create another level of attack to allow me to use more titans and superheavy vehicles. By using 625 tons of supplies an army can conduct an All-out assault, using 2500 points to build their army. In the first battle I allowed 2000 points for the defenders, but I may have to think about that.

The Orks conduct an all-out assault from their bridgehead at the Malcador river.

Scenario – Battle at Highway 45521 South-East

The Imperial defenders and their defence-works were deployed first. Dug-in, along the fortified highway, they covered a dense network of minefields and razor wire, creating deadly kill boxes.

The ork horde deploys to assault the Imperial positions..

On The ork left flank Warboss Eisengore orders forward his heavy armour..

On the right flank greenskin infantry, along with Wierd-Boy towers, face-off against the warhound titan, Pack-Hunter ‘Leo’…

In the centre the ork gargant, ‘Owd Yella’, takes heavy fire from Pack-Hunter ‘Kessler’ and Shadowsword ‘Damocles’.

An ungodly armour battle ensues over the open steppe and ‘Owd Yella’ is laid defenceless with power shields down and all weapon systems destroyed, burning but still unbowed.

Campaign Move

With the Ork’s all-out assault failing with much slaughter, including the near destruction of the scrap titan Owd Yella, the Imperium hit back with a major attack at a vital crossroads.

Battle at the crossroads

The Iron Eagles space marines assaulted the ork positions from the south-east. Ork defences were light, with the dug-in infantry stretched over a wide front. The adeptus astartes conducted a precision strike on the right flank of the ork forces.

Iron Eagles muster ready to attack…

Tactical, assault and devastator marines press forward with heavy support from terminators of 1st Company…

Devastator squad captures the bunker and holds it against greenskin infantry and heavy armour…

On the space marine’s right flank, the assault smashes through the thin green line as heavy artillery attempts to destroy a satellite array…

As hell rages on all around, a command squad of Iron Eagles battle with the ork warboss…

The ork defences were no match for the ferocity of the space marine onslaught and the line was rolled up with contemptuous ease. When the ork warboss was slain by the Iron Eagle commanders, the greenskin’s will to fight was sundered and the marines ran down the scattered survivors.

With an astounding victory at the crossroads, the forces of the Imperium managed to push the orks back to the natural choke-point between two major rivers. A brilliant strategic victory.

Ardera IV – Campaign #2


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Since my last post, things have been progressing rapidly with my Ardera IV campaign. After their unsuccessful assault on the maglev line, the greenskins struck the northern districts of the Hedraeos agri-refinement complex.

Riding upon his newly built gargant ‘Old Yella, Warboss Snaggle-tooth lead his Deathskull mob against the Imperial defenders.

3rd company of the Iron Eagles space marines, with heavy support from the shadowsword superheavy tank Impious Wrath, dug-in on the fringes of the manufactorum and administratum buildings…

Following their warboss, upon his favourite scrap-titan, the Deathskull clan races towards the Imperial defence line.


Impious Wrath lines up the shot.

Impious Wrath all but destroyed the ork gargant, but the green horde managed to swamp the marines, capturing their objectives and ripping out the heart of the Imperuim’s defences.

This battle gave me an opportunity to try out some ideas of how I’d like titans to work, including limited maneuverability, multiple weapon systems and void shields. I think that I have been able to refine the way they will be handled in Memoir 40k quite nicely.

The next assault was initiated by the orks yet again, this time in an attempt to cut off the salient in the centre of the line.

I got too caught up with playing the next battle (yet another assault on the maglev-line). The imperial guard conducted a dogged defence and although they took heavy casualties, managed to clinch a hard-fought victory, repelling the ork assault and securing the flank of the ‘Maglev Cauldron’.

Ardera IV Campaign #1


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Inspired by the WWII campaign on Grid-based Wargaming blog, I have started a Memoir 40k campaign of my own. In the blog post, which can be seen here, a front line is created on a gridded map and the amount of sections I by the enemy decides the amount of supplies each army has.

Campaign map – the pins mark out the front line, with the hexes containing pins being no-mans land. The north-west section of the map is occupied by the ork invaders and the south is held by the imperial defenders.

Campaign game

I first worked out how many tons of supplies each army starts the campaign with. Each side will expend supplies by making attacks somewhere along the frontline. Each campaign turn I pull a poker chit from a cup, blue for imperials and green for orks.

If a green chit is pulled the orks must make an attack, if it is blue, the imperials can choose to attack or postpone the attack by putting the chit back and pulling a new one. If a blue chit is pulled a second time, high command insists upon offensive action and they must conduct an attack. The attacking force chooses which hex to attack and whether to make a major or minor attack.

Ork starting supplies = 15,000 tons

Imperial starting supplies = 3,400 tons

Major attack = 500 tons

Minor attack = 250 tons

The tons of supplies used is multiplied by 4, giving the number of points for picking the attacking army (using Epic Space Marine cards). The defending army has 1500 points which can be spent on both units and defenses. Defenders expend no supplies for a battle.

Campaign turn 1

The orks begin by conducting a major attack on the eastern flank of the frontline. They were victorious, pushing the frontline forward, encircling a pocket of imperial troops.

Campaign turn 2

A space marine battlegroup made a minor attack creating a salient and hoping to drive for the crossroads between two rivers.

Campaign turn 3

The orks send a major attack forward hoping to encircle and cut off the imperial offensive.

Battle for the maglev line

I created a battlefield based on the terrain featured in the hex on the campaign map. My new battle-mat has arrived featuring 3″ hexes in snow effect, so it is most definitely a winter war. The line of green hexes running the length of the board represents the maglev line ( shown in the map hex), which is a raised embankment. The orks are deployed, emerging from the wood line.

The starting deployment with the imperial defence anchored on the maglev line. The ork deployment was randomized by rolling a D3 to choose which section they were deployed in.

Ork infantry pushes forward in the centre, taking heavy fire from the imperial artillery. Meanwhile buggies and bikes sweep around the right flank to secure one of their ‘Take & Hold’ objectives.

The orks keep the pressure up on the imperial left flank, after securing there ‘Take & Hold’ objective. Imperial artillery rains down on a nobz mob which had reached the maglev embankment. Space marine tactical squads endeavor to hold back the rampaging ork buggies whilst the predator tanks engage the ork battlefortress.

The orks push forward on all fronts, capturing yet another ‘Take & Hold’ objective. Imperial firepower pummels the battlefortress to little effect.

The battlefortress is finally destroyed by massed heavy artillery fire, securing victory points for both killing a unit and achieving a ‘Cleanse’ objective. Even as the greenskin stompers move forward to engage, space marine counter attacks and successful artillery strikes on both ‘Bombard’ objectives steal victory from the jaws of defeat for the Imperial defenders.

So the intrepid forces of the Imperium are victorious, stopping the green horde in its tracks. Using the imperial guard as a solid defensive line whilst the Iron Eagles space marines were kept as a mobile reserve to conduct counter-attacks, worked really well.

The ork attack started out very strong and it almost looked like they were going to break the line with ease until the Iron Eagles stalled their progress and, as ever, the cards ran out (Von Clausewitz’s famous ‘friction in battle’)


Decemb-uary Painting Challenge Final Reveal


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Having read Azazel’s latest Decemb-uary post, which is chock-full of fantastic paint jobs and brilliant conversions by fellow participants, I was inspired to get myself into gear and finish off the final touches to my dreadnought.

Without further ado I present venerable-brother Dracorus…

In battle the Iron Eagles are a terrifying site to behold.

I’d like to take this opportunity to thank Azazel for coming up with the idea for this painting challenge, I’ve wanted to do something like this for some time but things either got in the way or the subject didn’t really fit with the projects I was working on at the time.

Fortunately, with this fellow sitting around waiting for a lick of paint I was able to join in the fun!

Epic Diversions


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My Decemd-uary painting challenge (inspired by Azazel) has not progressed past my last post, but it has at least helped me to get back into painting mode.

With all the fun I’ve had with my Memoir 40k project, I decided to add a few troops from my Epic bits box. I picked up a single sprue of Imperial Guard infantry, now this would normally be a drop in the ocean for starting a new force in traditional Epic 40k, but with Memoir 40k I was able to make up two infantry units, 3 heavy weapon units, an ogryn unit and some leaders.

First test model for the new Imperial guard troopers

I’ve also been furiously painting up some sci-fi buildings ready for a battle at the end of the week. I bought these from Daemonscape for a very reasonable price and with some dry-brushing and added double-glazing, in the form of some self-adhesive gems, I’m pretty happy with outcome of the test model.


Decemb-uary painting update #2


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I have been slowly plugging away at my Iron Eagles dreadnought and have finally started to hit my stride. I look forward to sitting down at the painting desk in the evenings and cracking out the paints. The metallics have been laid down and highlighted, and I am now working on the purity seals.

Decemb-uary painting update #1


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I’m a few days into my Decemb-uary painting challenge and I have been pushing myself to get on with painting my space marine Dreadnought.

It’s funny how a couple of weeks away from the painting desk and I seem tentative to put brush to miniature, so I have been taking my time with it, slow and steady wins the race.

I started by dry-brushing the whole miniature with a light grey, followed by white. That has been all the progress on the torso to date.

For the next step I went on to the weapon arms. The shoulder pads were given a basecoat of panzer grey and then dry-brushed with light grey, then white. I then basecoated the weapon casing and power fist in Castellan green, which was followed by the camo scheme, painted on in pale sand and reddish-brown.

That’s all for now, hopefully there will be more progress reports soon.

Battle over the Malcador river


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Following on from my last post, here is a quick update on my memoir 40k narrative campaign. As an ork force tied up the space marines reserves at the Ormffidian river forks, they struck out to secure the bridges over the Malcador river.


Ork and space marines face off across the Malcador river.

In this scenario, I decided to play using the more traditional victory conditions from the C&C games, in this case the winner would be the first side to reach 6 victory points.

Permanent victory points are gained by destroying enemy units and temporary victory points are gained by having a unit in a bridge hex.

A near run thing

I took command of the ork army this time round and used a solo playing aid (as mentioned in the last post) to generate the space marine orders.

It was a very close battle, with the bridges becoming focal points for the fiercest fighting and changing hands several times. Finally the might of the Adeptus Astartes won through, securing two bridges and destroying five ork units (including the warboss)


On the right flank tactical marines secure the bridge as terminators and heavy support, provided by Vindicators and Land Raiders, take up position to cover them.


In the centre of the line, Predator tanks sweep the bridge clear and repel all counter attacks. The third bridge is well within the green skin’s grasp.

Packing away Christmas & Going on Campaign


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Over the Christmas holiday I have been playing plenty of games of Memoir 40k, attempting to tighten-up the rules and stat-lines.

I now have a very workable set of 60 command cards which is composed mainly of Memoir ’44 cards, along with leader cards from C&C Ancients and “hit & run” cards from Battlecry. This creates the right combination of modern combat elements with a sprinkling of heroic sci-fi.

Battle for the Ormiffiad River Forks


Closing stages of the Battle of the Ormiffiad River Forks

Following the success of the space marines during the Battle for Macharius Bridge, the orks attempted a probing attack at the Ormiffiad River Forks. A small Iron Eagles task force rushed to plug the gap with orders to hold till the last man and last bullet.

The battle ended in a stalemate, the space marine force took heavy casualties but managed to hold the line. Meanwhile the orks were merely conducting a diversionary attack whilst, in the north, their main body struck out for the bridges over the Malcador river….


Ork and space marines face off across the Malcador river.

Bridging the Gap

As well as all this excitement, I have been packing away the Christmas decorations and I took the time while I was in the attic to sort through the general detritus that had been left by the previous owners. While I was up there I found this…


I have no interest in playing this game but it will solve one particular problem I have been experiencing with my campaign until now, that of a distinct lack of bridges.


Problem solved…