I had some time during the week to setup and play the second scenario of my solo campaign, and if I thought the first battle was nail-biting then I was certainly in for a shock second time around!
Mission #2 – Beacon of hope
‘You now know what you’re up against, and the scale of the threat is greater than you could have imagined. You have sent dispatches to command, but your meagre resources can’t guarantee the quality or strength of the signal. Remembering a nearby radio tower, you hatch a daring plan. If you can find a functioning data-terminal you can guarantee that your message reaches your allies. If only the area wasn’t already overrun with zombies’
I selected my 150pt strike force and faced the hordes!..









The Aftermath
Battered and bloodied but victorious, the strike team make their way to the agreed extraction. As the picture shows, Major Corbec and brother Gunther didn’t make it and several members of the strike team were injured.
We did find some useful items including a smoke grenade, medi-pack and extra ammunition. The black cubes were used to keep track of who made kills during the mission, as this gains them experience points.
During the post-mission phase, surviving strike team members gain experience points and may go up in rank which grants them a boon. I decided to give everyone an increase in Fight stat with the exception of Criid, who I gave an increase in her Shoot stat and Gaunt who received Tactician(+1), which will give me an extra command dice to roll each turn.
Sounds like it’s going well! 🙂
It has been unreasonably tense! I really thought I was going to be overwhelmed in short order, but with heroic sacrifices, some pinpoint accurate shooting and pure luck that Gaunt stumbled across the objective first time, I managed to get through. I swear I’ve got some new grey hairs!?