Regular readers will know about my fondness for the Commands & Colors series of games by Richard Borg. This fantastic range of games is often referred to as ‘light’ wargame due to the simple, easy to learn rules and lack of tables or charts, but I think that does it a disservice.
One of the strengths of this game is that it simulates the problems inherent in commanding armies in an elegant way. The command card deck limits the maneuverability of your forces and covers the plethora of problems that can cause orders to be lost or misinterpreted, etc, without complex rules.
It also allows me to spend my time concentrating on my tactics rather than looking up rules, thus allowing me to stay engaged with both the game and my opponent.
Several years ago I made a hex board on which to play Battlecry with my 10mm miniatures and the other day I setup the for board for a solo battle.
Rather than playing one of the many historical scenarios from the rulebook, I setup a ‘meeting engagement’ with random forces. Each army was lined-up in march columns at the side of the table and units could be brought on to the battlefield by playing a Section card and ordering units to march on from off table.
All in all this was a very entertaining game which swung back and forth. It was an interesting challenge to balance taking the offensive with the units you have on the battlefield and bringing on reserve units, which take time to get into the action.