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Whilst me and my fiance are in limbo with the purchase of our new house, I have been living at her’s with my painting paraphernalia lying in storage. I have not been entirely idle though, as I have been assembling my recently purchased space marines for Space Crusade.

WIP – A small selection of marines, double-sided taped to blocks ready for spraying.

I’ve also been putting a lot of thought in to a solo campaign which I would like to undertake, once I’m finally reunited with my wargaming stuff. I have been keenly following Grid based wargaming blog, and have been thoroughly inspired to look at doing more solo gaming in the future.

Campaign Narrative

When the Empyrean spat forth a huge asteroid, which proceeded to change direction and make straight for the agri-world of Ardera IV, Imperial navy pickets stood up and took notice. Not generally known for their ability to change direction at a whim, this particular cosmic body was acting decidedly ‘fishy’.

upon closer inspection, the enormous engines and ramshackle weaponry which adorned the surface of the asteroid could mean only one thing… Orks!!

Was this just a lone vessel, dropped into real space by the random vagaries of the warp, or the vanguard of a large fleet bent on destruction? The question was largely moot, the obdurate belief of the Imperial creed was very particular in such cases, this was an aberration which deserved nothing more than being wiped from the face of the galaxy!!

The local space defense fleet mobilised immediately and, led by Admiral Gruber van Schlessenspiel III, made to intercept the ork asteroid. Van Schlessenspiel was a washed-up void mariner who’s enormous pomposity was coupled with a distinct lack of talent for space conflict. Believing that this “ramshackle space turd” would give his fleet no trouble at all, van Schlessenspiel immediately engaged the ork vessel. His underestimation of the green skins proved to be his folly and in the following battle he lost half his fleet and his flagship, Vexatious Exemplar, was left powerless and adrift.

All seemed lost until the timely and completely unexpected arrival of a battle-barge of the Legiones Astartes. The grey-clad spacecraft, of a chapter unknown to the local Imperial authorities, coasted with stately grace on an intercept course…

Campaign – The cleansing of  ‘Spatium Turci’

The Iron Eagles battle barge the ‘Unendingly Overwrought’ arrived in the Ardera sub-sector to find an enormous ork asteroid hurtling through the void, leaving a broken Imperial navy fleet in its wake.

Commander Fellix Stienner held his ops group on the bridge to outline his plan. The vanguard elements would be launched in boarding torpedoes to secure a beach-head in the less well-protected upper surface of the ork hulk. Once established, it would provide a ‘jumping-off point’ for further operations to cleanse the asteroid of the green skin filth.

Mission 1 – The Beach-head

Objective – The boarding torpedo will strike in the area marked ‘Ingress point’. Once deployed, the space marine forces must engage and cleanse all xenos troops. Any quarters that are clear of enemy ‘filth’ will provide access to other areas of the hulk.

Xenos reserves – a random number of reserves (D6) will arrive at any one of the routes from other areas of the hulk (D3) at the end of the aliens turn. Ork and grot reserves only.

I have yet to decide the strength of the space marines and also still have some work to do on the mechanics for solo play, including making my own event deck, rules of engagement for the green skin forces, etc..

Until then I shall keep my fingers crossed for a quick resolution to our housing situation and continue planning my miniature machinations.

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